How Red Storm Entertainment goes to great lengths to achieve weapon authenticity in its games:
Where do I apply?
Good to see they are that committed to their job. Hopefully they are continuously given the right nomenclature too, so they don’t keep calling magazines “clips” in games.
Comments
6 responses to “Red Storm Entertainment Weapon Authenticity In Video Games”
Very fascinating. Ghost Recon FTW!
I wish some other game companies would try this approach. I know most kids could care less about authenticity, but some gamers, like me, are adults (chronologically, in my case.)
Sign me up @ Gearbox.
“We’ve got an arsenal of weapons — from authentic WW2 small arms to futuristic guns that inspired Borderlands to an actual Pulse Rifle from Aliens that fires .45 caliber ammunition.
We’ve got a gun range across the street from our studio. Colonel John Antal, Gearbox Software’s military advisor and historian, takes groups of us as often as we want to shoot.”
http://uk.kotaku.com/5626214/what-do-game-developers-know-about-real-guns
Nice, that place sounds awesome too.
I have the Brothers in Arms games (I felt like I was in Normandy) if they do their story well like crysis 2 it will be a great game.
NO WAY! Ive visited Red Storm before! Even saw two of the guys that I met there in this video (probably more too). Great company and very cool guys that work there.